Lethal arrow
Poison injection
Incapacitate
Steel tornado
Looks like more than 2 abilities, some light attacks, and incredible luck.
And why mention your PVE tanking in the same breath of having over 3k+ crit resist? Something has to change in your buildout between tanking PVE and getting all that crit resist which is useless in PVE. Leaves some holes in the story.
I get it though. There are some crazy gank builds and you didn't even get into bleeds that will *** your tanky build even worse. But exhageration and gaps in the story don't really help bring light to the issues.
CatchMeTrolling wrote: »Lethal arrow
Poison injection
Incapacitate
Steel tornado
Looks like more than 2 abilities, some light attacks, and incredible luck.
And why mention your PVE tanking in the same breath of having over 3k+ crit resist? Something has to change in your buildout between tanking PVE and getting all that crit resist which is useless in PVE. Leaves some holes in the story.
I get it though. There are some crazy gank builds and you didn't even get into bleeds that will *** your tanky build even worse. But exhageration and gaps in the story don't really help bring light to the issues.
They said two abilities used in combat but before that you’ll see he says he got hit with two skills before entering combat. By his wording you can assume he’s not counting the two before the combat music starts playing.
2.6 seconds and the player only used TWO ABILITIES in Combat!
BEFORE ENTERING COMBAT I was: 1) hit for 10,000 damage (Lethal arrow and Poison injection hit me before combat started) , 2) Major Defiled, 3) Poisoned by Poison injection Dot 4) Poisoned by ravage health/creeping ravage health. 5) Poison status applied by Lethal injection. Before the game even notified me I was in combat!
As soon as the music started, at 0.4 seconds, I was 1) hit with Incapacitating strike for 7082, 2) other players damage increased 3) Twin Blade and Blunt applied to me
OK, so before I can do anything I have taken 17,000 damage and had FIVE dots applied.
I dismounted and dodge rolled.
The player hit ONE ability: steel tornado for 4500 AND this procced Befouled weapon.
Since I was below 50%, The Poison injection DOT hit for more than the initial ability (3357); befouled weapon hit for 2257, Twin blade and bleed hit for 2807, Poisoned for 485, ravage health for 888, Creeping ravage for 427, and I was dead right after my dodge roll finished.
A few other points:
1) despite 3018 crit resist, 95.3% of damage taken was critical damage. Wtf??
2) 10/13 hits in 2.6 seconds were critical
3) ALL THE PROCS procced, 100%, This is statistically vanishingly improbable. Blunt and bleed: 8% chance; befouled weapon 20% , poison on weapon 20%: the odds of all 3 being applied at once on the first use of the ability = (0.2)(0.2) (0.08) == Three in One thousand.
Summary: this no skill build (use two abilities in combat and let 6 procs kill the player) combined with ridiculous lag/ game mechanics (10k damage and 4 dots applied before combat even starts) is ridiculously over powered and completely unfair game play. Granted when you play solo you are going to have to deal with other solo players, but with these builds the fight is over before it starts. Most times, granted, gankers dont kill me. But if they can apply all their arrow hits before the fight and then hit you with Incapacitating right away, it is usually over immediately.
Some people argue it is balanced because these lone gankers are useless in groups and can only gank, since they are glass cannons., and that the glass cannon build evens the fight. But, their cloak is all powerful when it is 1:1. Sometimes 10 people can't find a cloaking NB right in front of them--- 1:1 it is hopeless to try.
ZOS quit worrying about Mage shields and other trivia and do something about poison stacking / lethal arrow garbage.
CatchMeTrolling wrote: »Lethal arrow
Poison injection
Incapacitate
Steel tornado
Looks like more than 2 abilities, some light attacks, and incredible luck.
And why mention your PVE tanking in the same breath of having over 3k+ crit resist? Something has to change in your buildout between tanking PVE and getting all that crit resist which is useless in PVE. Leaves some holes in the story.
I get it though. There are some crazy gank builds and you didn't even get into bleeds that will *** your tanky build even worse. But exhageration and gaps in the story don't really help bring light to the issues.
They said two abilities used in combat but before that you’ll see he says he got hit with two skills before entering combat. By his wording you can assume he’s not counting the two before the combat music starts playing.
I don't debate there's an issue. The presentation though makes it sound like a 2 shot instagib rather than really look at the issue.
Having lethal arrow plus another ability hit at the same time has long been an issue. There is a problem when the GCD of a cast ability begins at the beginning of the cast so another ability can be fired immediately after. Stealth just unable you to actually land it and boosting damage from stealth is also kind of dumb given the advantages stealth gives you.
Bleeds: which looks like the attacker had and didn't even have to use, get a to be another issue all together as it's meant to counter tanks but wrecks everyone else as well. The only counter is purge or to out heal it and out healing it is unlikely with defile, and even templar extended ritual in this case where you see 6 debuffs (and possibly more) may not get rid if it and what it does can be easier reapplied
Just posting hyperbole to try to show all of this just comes across as salty rather than reasoning out what's wrong. An example is fine, but more detailed information such as sets, stats, cp load out would bring a more intelligent discussion beyond "trust me, I tank PVE. "
"They got their combo off effectively and you died, respawn and try again"
Well, the point of the post was to document how stealth ganker combos aren't like any other combo, because of the stealth mechanic. They have a completely unfair advantage.
Just look at the combat log. The human nervous system has a reaction time of ~0.3 seconds. Therefore , by the time I could react, I had taken 17k damage and 5 dots. The fight was over.
Gankers are like guys who cold-*** you (hit you when you aren't looking) to start a fight. That is the effect of stealth, which allows them to hit with multiple arrows and with extra damage and crit bonuses, before your game even signals you are in a fight and when you can't see them.
Imagine if in boxing one fighter could hit before the round started. Or if one team in football could go offside. Or if one side was given 3 moves first in a chess match. All of it is basically unimaginable-- who would play? I can't think of any other game that allows this sort of imbalanced gameplay.
Is there any other matchup in ESO, or any game, this imbalanced?
It is much better now. I main a gankblade for 3 years now and it still takes me over 10 secs to kill tanky targets alone. Back in the 1T days, my melee bow NB used to oneshot 30k+ targets.
just gonna leave this here...
usmguy1234 wrote: »
usmguy1234 wrote: »
usmguy1234 wrote: »
usmguy1234 wrote: »
Only thing I can think of is you're mashing that incap button while the snipe cast is about to finish. Travel time at ranged of snipe with an instant will do that. I used to do it all the time with my stamplar to snipe into POTL and POTL hits first. Surprised its like that in melee range though.
usmguy1234 wrote: »The first one... how the eff do you incap in to a snipe in 0.87 seconds when cast time on snipe is 1.1 seconds?
Callous2208 wrote: »usmguy1234 wrote: »
I would also like to know this. Combos like this have been getting me a lot lately. I've been hit by a heavy attack, two snipes, and an incap in less than 1.5 seconds several dozen times over the past few weeks.
Callous2208 wrote: »Yikes! @psypanda In your opinion is there much risk in that at all? Just trying to justify it in my head without raging and calling it broken. The times I've seen it used efficiently these folks are wiping multiple people with ease, as no one can ever find them. Also seem to have decent ability to fight anyone face to face if they are found.